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Joined: Mar 2007 Gender: Female  Posts: 1,069 Location: Ternik Karma: 7 |  | Magicks « Thread Started on Mar 31, 2007, 5:55pm » | |
Wild Magicks Wild Magicks, have the ability to summon, Small Animals (such as squirrels, chipmunks, bug, etc.) For protection, food, or etc. Wild Magicks, can also flourish the land with flowers, in an instant, and can grow trees within days. Sometimes however, these Magicks grow uncontroably, and wolves must be sent to the shm'Mehay. ------------------------------------------- Power Magicks Power Magicks, they can make their user stronger, or transform them into a demon kitsune type thing. Most of the time, Jiral finds wolves with these Magicks, and recruits them into his pack, or kills them, so most wolves with this type of magicks, are found in his pack, or in the 'Outsider Lands'. ------------------------------------------- Black/Dark Magicks Can summon up demons, only however, when there are five wolves, that have those types of power. HOWEVER, most wolves are killed, with these types of Magicks, and it is very rare to find a wolf with these types of skills. Mostly found in 'Outsider Lands'. ------------------------------------------- White/Healing Magicks Can, obviously heal, but also have protection spells. Such as conjuring spells, and such. Most wolves with this type of power, are found in Cerlik. Because of this the shm'Mehay tower is under control. Occasionally though, there are very few wolves with White Magicks, in Cerlik, which throws the tower of balance, and so it releases all the Magicks. ------------------------------------------- Elemental Magicks Elemental Magicks are extremely rare in wolves. Every wolf found with this type of Magick, is maybe 1/100. However, wolves with this type of Magick, can summon untold forces. There are five types of Elemental Magicks, which will be explained here:
-Ground, can be used to make crevices in the Earth, can bend trees, and shatter rocks, can form caves in rock cliffs. Can be used to form small rock barriers, around wolves.
-Water, can make watering holes, can make it rain for a short period of time. Can also be used for washing pups. Can put a bubble of water around enemies that bursts after 10 seconds which takes a considerable amount of energy away. Can create fog if a wolf with Fire Elemental Powers is near.
-Ice, can temporarily freeze enemies for about 10-15 seconds. Can form Ice Barriers for a limited time (5-10 minutes), Can have it hail for a considerable amount of time. Can also make it snow. Can create small icicle 'creatures' to play with.
-Wind, can create storms, EX: Hurricanes, and Tornadoes. Could possibly bring havoc and such to the whole of Ternik. Can create high speed winds around an ally, to use as a 'force field', and such. (This type of Elemental Magicks, can only be used by Admins and Global Moderators.)
-Fire, can burn a single tree at a time, but uses a whole lot of energy. Can create fog if a Water Elemental Magicks wolf is near. Can make a Firewall, to protect allies, and keep out enemies, for a limited time. Is more prone to Sun Burn. 
Wolves with Elemental Magicks, however, no matter how hard they try, their Magicks will NOT allow them to kill another being. That's how in tune these Magicks bring the wolf to nature. They allow protection to become easy, but attacking to be more painful, and harder to aquire.
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In some cases I have seen people using 'Elemental Magicks', I guess I could allow them, but ONLY with my O.K. And that's only then will you be able to use them, but if the start causing problems, or start to cause godmoding, they will immediatley be taken off the Magicks board, and each member regardless if they abused it or not, are getting a warning.
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Magicks CANNOT be mixed. If there are wolves that mate, who have different Magicks, than you have to choose which one gets what Magicks. For example:
Tundra (Elemental) x Labra (Wild)
THe pups would NOT have a mix. They would have to be this:
Gretta (Elemental) - Yong (Wild) - Zoose (Wild)
See? No mixture what-so-ever.
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