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Joined: Mar 2007 Gender: Female  Posts: 1,069 Location: Ternik Karma: 7 |  | Battling Rules « Thread Started on Aug 5, 2007, 1:44pm » | |
1.) All attacks must be typed out as attempts. You must give the other a chance to dodge the attack.
2.) A character is only allowed to dodge an attack 3 times in a row. An attack consists of one single move (a bite, scratch, and the like).
exs. (a)Character A attempts to bite character B in the shoulder. - That is one attack and counts as one dodge. (b)Character A attempts to bite character B and if successful will try to scratch character B's side. - This is a double attack. You may dodge one or both attacks. If the first attack is dodged and the second attack taken, then your dodge count returns to normal. If you take the first attack but dodge the second attack then you have one strike against you, 2 simultaneous dodges left. If both attacks are dodged, then two strikes against you. If you dodge your next attack then prepare for pain.
This same setup applies for all multiple attacks.
3.) If you have dodged 3 attacks in a row you must accept the fourth attack no matter how vicious it is so there is an auto-consent rule in effect. (Also, your enemy will be counting your dodges so don't expect 3 dodges followed by a weak fourth attack. If someone evaded 3 of my attacks the fourth would be an attempted kill strike.)
4.) No godmoding or power-playing. Typing out an attack as an auto hit will not be accepted unless the character attacked ok's it. In typing up attacks, all attacks CANNOT be 'if this hits it will kill' attacks. Such as; wolf 1 cannot bite for wolf 2's neck three times in a row with intent to rip out. That WILL be considered god-moding, and loopholes as such will not be tolorated.
5.) Make sure you know your wolf anatomy!! (For ex. A wolf's femur is a hard and thick bone. It doesn't break unless under a lot of stress so don't try it.)
[Elementals]
1. Elementals must have their weaknesses and strengths typed with their bio. That way, admins/members know how to fight with and against them.
2. Elementals cannot god-mode/power-play. They may be strong, but an ice-element (like Mikka) cannot obliterate a fire-element (like Firedance) in one hit. It would be a good battle and whoever would wear down first loses
3. If I cannot read your post, i'm voiding it. End of Story.
Example of a No-No: Leafcalling flew 2 Mikka and tackeled her, sendign vines and leafs toawards the ice shewolf. With a battel cry, she bite down on Mikka's tal and wated 4 a reaction.
My response will promptly be: Mikka snarled and exploded large scythes of ice towards Leafcalling, slamming the earth she-wolf into the ground. Blood sizzled and hissed on the ice as the wintery spirit snarled in rage. She dodged Leafcalling's attacks and retreated before launching her body towards the other with dazzling threads of ice following her steps.
4. Elementals can still fight during weak times (for examples, one of Mikka's weak times is during summer. She can still fight, but she gets lethargic and slips up a lot), but this does not mean that the opponent can god-mode them.
5. Stick to your weaknesses and strengths. Pm your opponent to settle what happens at the end of the fight. (For example, Leafcalling loses but Mikka gets poisoned, or Mikka loses but Leafcalling gets frostbite.) MAKE IT FAIR!!!
[Battling Rules by Bloodyroses] [Elemental Battling Rules by Aurora]
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